VAN HELSING IS TRAPPED IN THE CASTLE
DraculaR is a multi-floor gothic castle labyrinth. Van Helsing is trapped inside the castle, and the layout itself can change.
Explore
Move through corridors, rooms and vertical connections.
Observe
Read the castle and its inhabitants before acting.
Escape
Find a safe route out of the castle.
THE CASTLE CHANGES WITH THE PERMUTATOR
The Permutator shifts chambers and changes which passages are available. Reconfiguring the castle changes the navigable space — and therefore the gameplay situation.
PERMUTATOR
The player activates the Permutator to shift chambers.
TOPOLOGY CHANGES
Chambers move and routes open or close.
THE SITUATION CHANGES
Van Helsing and inhabitants gain new possibilities.
MOVE · RECONFIGURE
Two complementary controls drive movement and castle reconfiguration.
Move Van Helsing
Move Van Helsing through the castle using a virtual joystick.
Change the Castle
Shift chambers to create new connections and close others. The layout changes the routes available to everyone.
ONE CASTLE — MULTIPLE FLOORS
The castle is built from ordinary connected floors. The current scope focuses on the standard floor structure, with additional spaces considered as the game expands.
LOOK BEFORE YOU RECONFIGURE
The player can inspect another floor before committing to a change. The important question is not only whether a route opens — but what else changes with it.
Blocked Route
Van Helsing cannot reach the desired area.
Check Another Floor
A different configuration could create a useful route.
Permutate & React
The route opens — but an inhabitant may gain access too.
THE CASTLE IS NOT EMPTY
Van Helsing is not solving a static puzzle. Different inhabitants create different kinds of danger and react to the changing situation.
Dracula
A supernatural inhabitant whose presence changes the player's available options.
George
His behaviour is connected to the moon phase and changing danger.
Frankenstein
Fire can make him panic and break through a wall to escape.
Zombie
A persistent inhabitant adding pressure to the changing maze.
SURVIVAL IS ABOUT USING THE CASTLE
Objects support observation, planning and escape rather than turning DraculaR into conventional combat.
ITEMS ARE FOUND IN CHESTS. Searching the castle can reveal useful tools, collectibles and resources.
Garlic
Can trigger Dracula’s Bat transformation and relocation.
Silver
Prevents George from transforming into the Wolfman.
Torch
Can force Frankenstein to panic and break through a wall.
Vampire Fangs
Collectibles that determine the score. The more fangs you collect, the higher your score.
EXPLORE → OBSERVE → PLAN → RECONFIGURE → REACT
EXPLORE
Use the joystick to move through the castle.
OBSERVE
Inspect routes, floors and inhabitants.
PLAN
Choose a change and consider consequences.
RECONFIGURE
Use the Permutator to shift chambers and change the castle layout.
REACT
Adapt to new routes, threats and opportunities.
The cycle continues until Van Helsing finds a way out.
NOT A MAZE ON A SCREEN
Conventional Maze
The player navigates a world whose layout is essentially fixed.
The challenge is finding the correct path.
DraculaR
The player navigates and changes the world.
The player creates and destroys routes by changing the castle layout with the Permutator.
THE CORE TECHNOLOGY IS ALREADY WORKING
An existing prototype demonstrates the systemic foundation for the Android version.
FROM A PHYSICAL PROTOTYPE TO A STANDALONE MULTI-PLATFORM GAME
EXISTING FOUNDATION
The WOWCube prototype already demonstrates the core systemic architecture and dynamic castle behavior.
ANDROID + STEAM ADAPTATION
Move Van Helsing with a virtual joystick and bring the Permutator-based castle system to Android and Steam.
STANDALONE GAME
Turn the prototype into a complete multi-floor game with objectives, inhabitants, items, progression and platform-ready builds.
SOLO INDIE DEVELOPER
Solo indie developer. Programming since 1988/89. Professional software engineering since 1996.
FROM 1988 TO TODAY
1993 · BRIX CLONE
Complete, market-ready game for Atari 65XE, prepared for commercial publication.
INDEPENDENT DEVELOPMENT
Own startup attempts, followed by games, mobile projects, XR and hardware-focused development.
FROM LOW-LEVEL TO XR
PROGRAMMING
Assembler · C/C++ · Delphi · Objective-C · Swift · C# · Flutter
GRAPHICS & REAL-TIME
DirectX · OpenGL · OpenGL ES · Unity · AR/XR
CONNECTED SYSTEMS
Backend · Cloud · IoT · Embedded · Hardware integration
BUILDING REAL SYSTEMS
LM-X
10,000+ concurrent clients
PLANĀTON
Android · XREAL · WOWCube
Developed for WOWCube through the WOWCube Grant Program.
RECENT PROJECTS
Laser Bot · Color Killer · Code Cracker · Sclaveni: Kings of Poland
Recent independent releases and projects.
DRACULAR IS THE NEXT STEP
GAME DESIGN · SYSTEMIC WORLDS · MOBILE · XR
CONTACT
Grzegorz Górnisiewicz · grzegorz.gornisiewicz@gmail.com · timeline.lorogast.online
$7,500 TO COMPLETE DRACULAR FOR ANDROID + STEAM
Seeking funding / publishing support to bring the existing WOWCube prototype to a complete standalone Android + Steam game.
KEEPING DEVELOPMENT LEAN
Developer time
Dedicated time to implement and complete the Android + Steam version.
Development tools
AI-assisted development and other software required during production.
Project & store costs
Assets, audio, testing, publishing and Steam Direct fee.
BUY THE GAME. OWN THE GAME.
Premium game for Android and Steam with a simple one-time purchase model.
$4.99 · ONE-TIME PURCHASE
Buy the complete game once. No recurring payment is required to play.
$9.99 · ONE-TIME PURCHASE
Buy the complete PC version once. The same core game, adapted for Steam.
Future optional expansions can add new castle areas, scenarios and gameplay systems.
FROM PROTOTYPE TO PLAYABLE DRACULAR
FOUNDATION
- Castle topology
- Multi-floor maze
- Dynamic passages
- NPC movement
- Stairs & transitions
- Android + Steam project foundation
GAME SYSTEMS
- Van Helsing movement: joystick
- Dracula / Bat
- George / Wolfman
- Frankenstein
- Zombie
- Items, noise, moon phases
FULL EXPERIENCE
- Escape objective
- Scoring & progression
- Android + Steam builds
- Audio
- Store assets & testing
- Content & polish